Screen graphic design and animation onboard 'The Destiny'  

My first step into the film industry, Stargate Universe. Designing and animating user interfaces for spaceship control rooms was where my interest into UI found its roots.

Working in a two man team we would create breakdowns from scripts as they came in. Once organized a read-through would be held with the directors, producers, writers, and actors. With the details and roughs worked, we'd move into design > animation > and prototype testing.

Running back and forth between sets. Wating for 'Cut!', I'd quickly duck in and  speak with the director on set with a laptop in hand. Going over the build for the next episode. Our interactive designs would be tested on set and prepped for the future shoot. Instructions would be written out for the on-set playback operators.

- FUI design and animation
- Interface Design
- HUD Design
- Interactive Design
- Mobile Prototyping 
- Roughs + Concepts
- Live playback design and animation
- Playback testing and breakdowns
- 'Holoscreen' 3D + 2D design and animation
- Compositing 
SGU: 'Holoscreens' 

Motion Graphics overlays added to pre-tracked plates
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